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		<title>BCone</title>
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		<div class="class" name="BCone">
			<h1>BCone</h1>
			<p>继承自<a href="BGeometry.html">BGeometry</a></p>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right"></td><td><a href="#BCone()">BCone</a>();</td></tr>
				<tr><td align="right"></td><td><a href="#BCone(const BString&)">BCone</a>(const BString& name);</td></tr>
				<tr><td align="right"></td><td><a href="#BCone(BReal, BReal,int,int,int)">BCone</a>(BReal radius, BReal height, int sides = 12, int segments = 1, int radiusSegments = 1);</td></tr>
				<tr><td align="right"></td><td><a href="#~BCone()">~BCone</a>();</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#copy(const BShape*)">copy</a>(const BShape* other);</td></tr>
				<tr><td align="right">virtual BShape* </td><td><a href="#clone()">clone</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setRadius(BReal)">setRadius</a>(BReal radius);</td></tr>
				<tr><td align="right">BReal </td><td><a href="#radius()">radius</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setHeight(BReal)">setHeight</a>(BReal height);</td></tr>
				<tr><td align="right">BReal </td><td><a href="#height()">height</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setSides(int)">setSides</a>(int sides);</td></tr>
				<tr><td align="right">int </td><td><a href="#sides()">sides</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setSegments(int)">setSegments</a>(int segments);</td></tr>
				<tr><td align="right">int </td><td><a href="#segments()">segments</a>() const;</td></tr>
				<tr><td align="right">void </td><td><a href="#setBottomSegments(int)">setBottomSegments</a>(int radiusSegments);</td></tr>
				<tr><td align="right">int </td><td><a href="#radiusSegments()">radiusSegments</a>() const;</td></tr>
				<tr><td align="right">virtual BVector </td><td><a href="#inertia(BReal)">inertia</a>(BReal mass) const;</td></tr>
				<tr><td align="right">virtual BVector </td><td><a href="#vertex(const BVector&)">vertex</a>(const BVector& direct) const;</td></tr>
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			<h2>protected</h2>
			<table id="protected">
				<tr><td align="right">virtual void </td><td><a href="#refresh(BBox&)">refresh</a>(BBox& box);</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#render(BRender&)">render</a>(BRender& render);</td></tr>
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			<div id="desc">
				<h2>详细介绍：</h2>
			</div>
			<h2 id="docs">成员文档：</h2>
			<div id="BCone()">
				<h3>BCone();</h3>
			</div>
			<div id="BCone(const BString&)">
				<h3>BCone(const BString&amp; name);</h3>
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			<div id="BCone(BReal, BReal,int,int,int)">
				<h3>BCone(BReal radius, BReal height, int sides = 12, int segments = 1, int radiusSegments = 1);</h3>
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			<div id="~BCone()">
				<h3>~BCone();</h3>
			</div>
			<div id="copy(const BShape*)">
				<h3>virtual void copy(const BShape* other);</h3>
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			<div id="clone()">
				<h3>virtual BShape* clone() const;</h3>
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			<div id="setRadius(BReal)">
				<h3>void setRadius(BReal radius);</h3>
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			<div id="radius()">
				<h3>BReal radius() const;</h3>
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			<div id="setHeight(BReal)">
				<h3>void setHeight(BReal height);</h3>
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			<div id="height()">
				<h3>BReal height() const;</h3>
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			<div id="setSides(int)">
				<h3>void setSides(int sides);</h3>
			</div>
			<div id="sides()">
				<h3>int sides() const;</h3>
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			<div id="setSegments(int)">
				<h3>void setSegments(int segments);</h3>
			</div>
			<div id="segments()">
				<h3>int segments() const;</h3>
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			<div id="setBottomSegments(int)">
				<h3>void setBottomSegments(int radiusSegments);</h3>
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			<div id="radiusSegments()">
				<h3>int radiusSegments() const;</h3>
			</div>
			<div id="inertia(BReal)">
				<h3>virtual BVector inertia(BReal mass) const;</h3>
			</div>
			<div id="vertex(const BVector&)">
				<h3>virtual BVector vertex(const BVector&amp; direct) const;</h3>
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			<div id="refresh(BBox&)">
				<h3>virtual void refresh(BBox&amp; box);</h3>
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			<div id="render(BRender&)">
				<h3>virtual void render(BRender&amp; render);</h3>
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